All of a twitter about twitter

There’s a lot of buzz about Twitter at the moment. If you’ve missed it all, the site allows you to post what some commentators would probably call a ‘micro-blog’, but ‘d say is a mix of a forum post and a blog, limited to 140 words.
A few notable people have signed up around the web, and it does offer a happy medium between broing people on forums with stories of your life, and writing 500 word essays about the fact you’re late for work.

The other interesting thing will be mobile integration. While I may disagree with the gold rush timescale of mobile broadband predicted by some of my colleagues, such as Dave Cushman at Faster Future , and in more established mobile broadband areas the novel etc is claimed to be the mobile reading of choice…for the US and UK short snippets should work pretty well on mobile

Nobody likes change – or do they?

I’ve written before about how you can gain a lot by treating your online communities in the same manner as you would a group in real-life.

And that also applies to change.

I’ve seen a lot of people put a lot of hard work into completely rebuilding a site, only to be surprised by the vitriolic reaction of a lot of the heaviest users.

If you’ve ever been into your usual supermarket to find they’ve moved everything around, you might not be so surprised. Especially if the new signage hasn’t been put up. Or think about what would happen if you went into your local town or city to find it had been totally rebuilt overnight.

Ways to avoid such a strong reaction?

1. Give as much warning of the change as possible. It gives people time to adjust to the idea something new will appear.

2. Show them screen shots of the new design and get their comments. Explain how you think the new site will work and let them feed back. They might raise points you wouldn’t have noticed, or suggest better improvements. And they’ll also be better prepared for when the new site goes live.

3. Best of all, let them play with the new site before it becomes a necessity. Launch it on a different URL, say www.website.com/newsite, and then link to it on your front page. That way the early adopters and advocates can go and experiment, giving you a chance to test with a smaller group, before you switch over and let everyone loose.

4. Make sure that you have enough staff to adequately deal with any queries via email, and forums if you have them. The first few days and weeks are crucial for retaining your audience, and the longer people wait for an answer, the more likely it is they’ll find an alternative.

You may still get some resistance, but it will be more moderate, and easier to deal with if your users are so surprised. And don’t forget the basics of a site when you being.

Microsoft launches Live gaming convergence

Microsoft has set a date for the long-awaited connection between the six million console games on Xbox Live, and PC gamers running Windows.

Windows LIVE launches on May 8 with the Vista version of Halo 2, followed by Shadowrun in June and Uno later in 2007.

It’s a long expected move to boost both the online service on consoles, the online service on PC, and the promotion of Microsoft products around the home.

It’s already possible to access your Friends list and Message lists for your console, via your PC and www.xbox.com, but now you can actually play with the same friends whether you’re on a console or PC, as well as the community gaining a large number of gamers.

Hopefully some steps have been taken to balance the advantages of the PC’s keyboard/mouse combination over using a console joypad…but I’m not holding my breath for that one!

But it’s a really good and sensible move overall, and has made me reconsider getting a new PC for gaming. Having a unified system which has worked so well on consoles suggests PC gaming will become a lot easier to set-up and organise. Hopefully it will also lead to a wider range of PC strategy-type titles on the Xbox 360.

It’s also a major shot at the likes of Sony, whose PS3 has been underwhelming, sales wise. Sony have long seemed reluctant to get involved in online gaming in the same way as MS, preferring to let individual games feature individual systems for online matchmaking etc.

And Sony doesn’t have a huge number of PC gamers using their operating systems and ready to jump on board.

Building and keeping a community

Not a day goes by without the launch of a new social site, or the relaunch of a brand with social networking as the new focus.

This isn’t a bad thing, but there seems to be some pretty big problems in between what website creators think is needed, and what website users actually want.

Personally, I see it as the chance to set up everything for the website users to build their own village. You can make the land flat, put a river nearby, or even plumb in gas and electricity supplies. But you can’t force the community to come and live there, unless they want to. (Spot the echo of Second Life in that analogy)

Myspace is often derided for being clunky to use, but it was the first place that community settlers found and made their own. Once it become a sprawling city, the early adopters started moving to the Bebo, Faceparty and Facebook suburbs. The business crowd decided to start commuting to LinkedIn.

If you think about these people moving around the web, you can easily see ways to create better sites. Look at urban regeneration for driving people back to cities (redevelopment/realignment of websites). Look at how cosmetic changes such as trees and flowers can improve an area (Small design changes). Think about consistent navigation (Ever been lost in a big city…the London A-Z is a site map)

With the Web 3.0 hoopla including ideas of a virtual ‘Second Life‘-style web you can walk around, it’s easy to get caught up in the primitive geek fantasy of virtual reality. But people already behave in a way that echoes human traits in real life since man first evolved