TheWayoftheWeb

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A vitally important law for business communications

July 13th, 2009 · Comments

I neglected to write about my fellow speakers at the ALPSP event, mainly because I was enjoying a bit of time off for the last week.

There were great presentations from Ros Lawler of Random House, Phil Archer from the W3C Mobile Web Initiative, Steve Paxhia of Beacon Hill Strategic Solutions (With whom I got absolute soaked in the storms that hit en route to the station), and Gail Robinson from TSL Education Ltd.

But the one presentation that really kept me thinking was by Alex Evans from MediaMolecule (The developers of LittleBigPlanet for the PS3). It was interesting as a videogamer, someone interested in game theory, someone interested in encouraging user generated content, and someone interested in developing business and revenues in the changing economy.

But he also highlighted a very important law – one which was applied to programming, but in my mind applies equally to marketing, PR, and to almost every aspect of a business.

It is:

…organizations which design systems … are constrained to produce designs which are copies of the communication structures of these organizations

Conways Law was originally introduced in 1968, by Melvin Conway. And for me it encapsulates a lot of the challenges I’ve encountered, whether it’s been for a large company, a group of volunteers, or in my current role.

As much as a system designed may mirror communication structures – communications will mirror them just as much. That’s why things tended to be more rigid and evolve more slowly in a larger, more traditional company which was constructed around a defined hierachy.

It’s also why a flat structure of volunteers led to challenges that seem to have proved even more insurmoutable since I left – trying to encourage business attributes from non-businesslike creative people.

And it’s why I relish my new challenge – listening and engaging with a team packed full of ideas, and then herding those cats into the most effective order.

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Tags: Digital Culture · marketing · public relations

  • Well, that figues. We usually begin with what we want to do and design the team around that. Then we take into account constraints - like people distributed around the world and make sure each group has as much independence from the others as possible.

    The design and the cooridination is management's job - increasingly though, it is not quite clear what managers do all day long - other than create chaos.

    Will you be at Phillies on Wednesday?
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