Update Twitter automatically with your Playstation 3 trophies

Twitter and Facebook integration has come to two of the big three consoles of this generation with both the Xbox 360 and PS3 now allowing you to keep updated in between games.

Although your Playstation will automatically update Facebook when you earn a new trophy in a game, apparently that functionality is missing for Twitter (I own an Xbox 360 instead so can’t test).

But Dirk Olbertz has come to the rescue – he emailed me to say that PS3Heroes.com now allows you to update your Twitter status with your new PS3 trophies.

You’ll need to register with PS3Heroes.com, add your Twitter username, and allow access via OAuth.

And that’s it done.

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I’m surprised the official auto-updates favour Facebook rather than Twitter – in terms of auto-updating accounts, you’d assume the focus would be reversed – but this will solve the problem for the time being.

The social ages of videogames

I’ve been thinking about the concepts of game theory, play, and videogames for a while now – and they’re a lot more prominent in my thoughts considering the recent coverage of the success and controversy of Call of Duty: Modern Warfare 2.

Coincidentally, there seems to have been a rise in discussions about whether videogames and social networks are turning our youth into antisocial loners sat in dark rooms, existing on caffeinated drinks and sugar, and basically living up to the outdated stereotype peddled out every so often by media and politicians too old to bother actually spending some time experiencing this world for themselves (Obviously I’m generalising, and the fact most 30-40 year olds have grown up with computer and video games means coverage gets more balanced every year).

I started to think about my own 27 year+ love affair with videogames (Writing that made me feel shockingly old all of a sudden – I started young!)

My own introduction to videogames was via a family friend who had a 48k Spectrum – I have memories of sitting around chatting and playing various games, before investing my time gently persuading my parents I had to have one.

And from there, my gaming really splits into 4 distinct periods:

  • Going to a friends house to play console games (This was the era of the Megadrive and the SNES, when 4 or 5 of us would meet after school and hangout whilst playing games for lengthy periods)
  • Going to a friends house to hook up PCs for primitive LAN parties. (In the era of the 486, networked gaming meant a kitchen table creaking under the weight of prehistoric desktops and enough cabling to connect a small village)
  • Having friends come round at university to play videogames (Having first invested in a Sega Saturn, I’d realised I should invest part of my student loan in a Sony Playstation. A better longterm investment than my donations to the Student Union bar).
  • Hanging out with friends via Xbox Live now work and family mean I can’t visit/go to the pub etc as much as I’d like. (I’d dropped out of gaming until the Xbox, but being able to play online quickly, easily and without a PC was too much to resist – and since then almost all of my friends have succumbed)

Of course I also spent time playing single-player games when no-one else was around, but the idea of playing in a total social vacuum seems to me to be a myth – why else would you conquer a game or a high score table if not to share that triumph?

And during this period I played sports a lot (school teams, inter-mural teams at university and becoming a bit of a gym addict), played music, read a fair amount, had girlfriends, drank beer, went clubbing etc. All the things you associate with a well-rounded social teenager and adult.

The only real difference was that rather than hanging out listening to music, or watching films etc when we hung out at home, much of the time was spent sat chatting and issuing instructions, suggestions, commentary and insults towards whoever was in control of the console/computer at the time. And once I’d become addicted to the Xbox I became friends with work colleagues and other local gamers who I then met in the physical world to either play games, sink a few pints, or even work on ideas like the sadly dormant at the moment Disposable Media. Some of that gaming experience and the friendships I’d made also led to my first work experience in the media, and indeed my first paid freelance work published in a national magazine.

Obviously a sample size of one isn’t going to give much insight into gaming as a whole, but I figured that amongst all the other dangers of video-gaming, a career in the media industry hadn’t been highlighted yet!

Enough self-indulgent biography – I’m off to play some Forza Motorsport – which has more than enough community and social aspects to warrant a more analytical blog post of it’s own later in the week…

Add descriptions to your Twitter lists…

Adding a description field to Twitter list creation is a simple change which has rolled out today, but it’s a useful one.

Not only does it allow you to provide context to people who will view your list (Without creating a list title as long as a book), but presumably it will also be indexed to be searchable, enabling better list discovery. At the moment I’m seeing a huge number of lists created, often with plenty of duplication of topics and titles, and very few followers for each one.

A searchable description field aids this somewhat, although it may mean there’s a land grab to be the first with the best description for a topic – and that there will be consolidation around lists, with a long tail distribution curve in effect.

TwitterListDescription

But it also shows that the evolution of Twitter is continuing, and the team aren’t about to take a break after rolling out Lists and the new Retweet feature (the Beta trial has just reached my account, and I haven’t really reached a conclusion about it yet!)

Given that the Suggested User List is being radically overhauled, user lists and descriptions look set to play a more prominent role in the Twittersphere, and the real-time web it inhabits.

All that Twitters is not gold for Twitturly

For a while it seemed as if building a third-party application for Twitter was a route to instant fortune (as were Facebook apps before it, and iPhone apps after it). But judging by the eventual sale of Twitter link tracker and aggregator Twitturly, it appears that bubble may now have burst.

Since launching in April 2008, rivals such as Tweetmeme and Topsy have joined the Twitter aggregator space – and when founder Joel Strellner put the site up for auction, just 5 bids came in, with a final price of ‘no more than $8,500′ (HT Techcrunch).

Having said that, Strellner has moved onto other things, leaving the site with a Google PR of 6, Alexa ranking of 40,106, and most importantly, only around 1000 Unique Users per day. And less than 1000 visitors per day definitely doesn’t get the big bucks.

Twitturly

Twitturly

The only thing I can’t understand is why there wasn’t more effort to boost PR and visitor numbers immediately prior to the sale? Then again, the auction details reveal Strellner is working full time, didn’t want to invest more in costs (the EC2 server costs were apparently around $3k per month), and has also recently found his free time taken away by becoming a father (Something which I can totally understand!)

It will be interesting to see whether the new owner can make use of the 622GB data, the agreement to access the Summize (Twitter Search) API an unlimited amount, and a site which claimed 5000 UUs per day.