From Twitter account to TV show pilot episode

With news that William Shatner is to star in the first TV show to be created from a Twitter account, it appears that microblogging is now the source of choice for media content.

It wasn’t so long ago that traditional blogs were all the rage as a source for book and TV deals – probably the most notable was Belle du Jour (who recently had her real identity revealed), whose Secret Diary of a Call Girl became first a book, and then a popular TV Show.

But now Shit My Dad Says has not only landed a TV deal which was signed last November, but with William Shatner reportedly set to star it’s been greenlit for a pilot episode on CBS, with the creators of Will & Grace on board as executive producers.

With over 1.1 million followers, there’s definitely a fanbase for the show – but will any of the humour survive considering how much adult language is involved?

The best social games on any platform…

Social Gaming is one of the trends of the moment, and the best examples of the genre are Farmville, which has reached 80 million users via Facebook, and Call of Duty: Modern Warfare 2 on Xbox, which has topped $1 billion in sales since November 2009.

Despite the fact they are both very different games on different platforms, they both share many similar attributes which have seen two radically different audiences become engrossed, enthralled, and in some cases obsessed and possibly addicted.

1. Shareability: Using Facebook as a platform means Farmville is easily able to spread across 300 million users. Although Call of Duty is in a walled garden by only working with people on the same system (whether Xbox, Playstation or PC), all three options now allow for friends lists and invites into games, allowing me to be invited into a social group as soon as I turn on the games console. When Call of Duty launched I could see 20+ of my friends were playing, meaning the pull to join them was incredibly strong.

2. Grindability: Something that’s been noted in social gaming is the ability to ‘level up’ and progress simply by investing plenty of time (or by paying to skip the time requirement). Both Farmville and Call of Duty reward you simply for spending time with them, even if you don’t do particularly well. Even if you constantly kill your crops, Farmville gives you ways to keep going, and Call of Duty gives you bonuses for finishing a multiplayer match or benefitting from the skill of your teammates.

Call of Duty: Modern Warfare 2

Image by Flyinace2000 on Flickr, used under CC Licence.

3. Accessibility: Both games allow you to jump in and start playing quickly without barriers. Although you can earn better rewards in both games, in Farmville they are really just enhancing the same game mechanic you already have – and in Call of Duty the weapons you unlock aren’t that much better than the ones you start with. Instead of leaving the all powerful weapons for players who have spent months with the game, this means that as a beginner, you can still do OK in a game to give you a reason to carry on.

Farmville

Farmville image by RustyBoxcars on Flickr, used under CC Licence.

4. Social standing: Whether in Farmville or Call of Duty, you’re rewarded with marks of your progress which give you an element of social standing with your friends – in Farmville it’s buildings, pets and better crops. In Call of Duty, once you’ve finally got through 70 multiplayer ranks, you’re then given the option to reset every reward, but now you get a badge to show you’re ‘prestiged’. And you can do it again, and again, up to 10 times apparently.

I’ve dabbled with Farmville, but the small social group whose respect is probably more relevant to me are on Call of Duty, which is why I’ve spent a seemingly ridiculous amount of time on the game in the last few months.

5. Ways to rank: With Farmville you can rank for experience, levels, and by helping your friends and neighbours – if I help a friend they get a message telling them how lovely I am. By the same token, Call of Duty not only gives you an overall level, but scores you on score, wins, kills and accuracy, meaning that there’s always someone you know that’s just ahead in one of the leaderboards, and you’ll always have one score that’s respectable.

A world of gamers:

I’ve written before about why the time is now right for pervasive social gaming. It’s now backed up by Windows Mobile 7 including Xbox Live. Gamers are not a niche group of teenagers – they’re the 55% of female Farmville players who are 43 years old on average, or the middle-aged guys who have gone from an early 90s console to the latest Xbox or Playstation after work or their kids are in bed.

This doesn’t mean that the current media (TV, radio, print etc), can’t still command huge audiences, but they’re converging more and more (Pop Idol etc using text voting, user-controlled radio (disclosure, I work on dabbl), the use of QR codes and augmented reality to brief new technological life into print, etc. Games have pervaded everything as much as story-telling, even if the critical debate about them is still in the early stages of evolution.

Should PR and Marketing pay bloggers to post?

The concept of paying bloggers to create a post about your product or service is not a new one – and it’s becoming more of an accepted practice by both PR and Marketing teams, and bloggers themselves.

It’s led to the creation of disclosure rules by the FTC in America, and continues to provoke debate amongst many people involved – the trigger for this post was a previous debate by Laurence Borel (@blogtillyoudrop). The post and comment which followed mainly took an anti-payment stance, which I respect, but also respectfully disagree with. And as someone who works in marketing (including seeding content and campaigns), as well as running three websites, I’d be interested in views on my personal opinion…

Why you should pay bloggers to post:

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Image by DavidDMuir used under Creative Commons

As blogging has evolved, many people are now building up a profitable sideline, or in some cases, their main income through blogging. If we generally accept content naturally wants to be free, and that generally only exclusive niche content can create revenue (which is the commonly held consensus by most people), then most bloggers will struggle to create revenue in a market held by a reasonably-sized incumbent who can field full-time paid writers.

It’s not to say it’s impossible – by building and engaging a community, taking direct paid advertising, or occasionally finding an actually lucrative affiliate deal, bloggers can still build a mini media empire. But by removing the emerging practice of paid posts, suddenly one relatively easy method of generating income has been removed for bloggers. And it’s important to remember that while many bloggers are already in a reasonably well-paid full time job, a significant proportion are closer to breaking even or losing money on something which they could potentially be using as their sole profession in the future.

There’s an argument that bloggers should only be paid in products and services for review, which is a reasonable assumption to make – but when you have a preferred service for internal collaboration or book-keeping, free use of an alternative isn’t much use. And there are very few bank managers who accept 12 months of a free service as a payment for bills, meaning that some of these gifts will inevitably be auctioned, and end up as cash anyway.

In my professional life, I haven’t experimented with offering payments to bloggers – mainly because the content etc being shared and seeded doesn’t necessarily drive direct transactional revenue, and tends to be be more around sharing relevant exclusive content with people interested in that particular subject. There are also brand values to consider – at Bauer, and now at Absolute Radio I work with brands that have the ability to create exclusive content, and have a quality that people are often happy to be associated with.

Why you shouldn’t pay:

Having a budget to spend on paying bloggers to post carries some risks for both parties. One important element is disclosure and ensuring that paid posts contain ‘no follow’ links to avoid the bloggers and companies involved provoking the wrath of the FTC/Google/OFT etc.

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Image: http://www.flickr.com/photos/elventear under Creative Commons

It also encourages PR and Marketing people to possibly become a little lazy – why spend time researching a blog, getting to know a blogger and searching for relevant content to share when you could bung them some cash and get the same type of hit rate? In addition to the ethical consideration, there’s also the chance that a large number of people might accept payment for irrelevant content to make some money, and their sites are far less likely to be trusted authority sites which will drive conversions (Unless they’re prominent affiliate marketing bloggers, anyway!)

It also means that blog outreach suddenly carries a direct financial cost about resources and some freebies – something which can draw attention to the ROI and conversion rates. And although you should be tracking all of those elements closely already, sometimes social media and humans can be a little unpredictable, and now you’ve got an upfront cost to recover.

There’s also the potential to come off as impersonal and possibly cause offence if you pay – whereas picking picking something relevant and important to an individual blogger can get fair more good will – and there are quite a few studies online that refute any link between financial reward and goodwill/creativity, so you’re just as likely to get a great post with a polite request or a gift.

So what’s the answer?

There’s no right or wrong answer – it all depends on your brand, your goals, your relationships with bloggers, and your previous results. Just don’t fall for anyone telling you there are any correct rules above and beyond the legal requirements and common sense ethics.

Twitter hires 140th employee

The fact that Twitter now employs 140 people is a nice little coincidence which probably had to happen sometime…

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What’s more interesting is that the company has pretty much doubled in size since last summer. and there are still at least 27 more job openings available at the moment. While things have been quiet for a little while, is this a sign that the core product is going to ramp up in terms of development or is this the cost of dealing with so many users producing so much content, along with increased threats from hackers etc?