Recommending you check out a print magazine…

I may have spent years suggesting that the print industry will decline in the face of digital abundance, but I’ve also long-suggested that niche print publishing is the logical future of dead trees.

Which is why Hacker Monthly is so cool.

Essentially it’s a curated selection of the top links voted to the top of Hacker News – which itself has long been a favourite user-voted site of mine. Leaning towards coders and programmers, Hacker News submissions can be “anything that gratifies one’s intellectual curiosity.”, and the organic growth of the site means that it sticks pretty closely to that, rather than slipping into trivial shock links (as happened to Digg a lot over the years).

Originally started as a side project, Hacker Monthly has become a 3,000-paid subscriber production, available in print, or as a digital download. And the promotion of it largely comes from hardcore digital people making a rare move in buying something in a print format…

Lower East Side Print Shop by cherrypatter on Flickr (CC Licence)

Lower East Side Print Shop by cherrypatter on Flickr (CC Licence)

The reason it works is that it’s a mix of crowd suggestion and editorial curation which has a big digital audience to convert a certain percentage into a payment model.

Or just because it’s cool.

(h/t ReadWriteWeb.)

‘Date Night’ technology lessons…

I took some time out with my better half last night to watch ‘Date Night’ with Steve Carroll and Tina Fey. Besides being a really good and funny film, it also sparked a few thoughts about technology which have stuck with me…

Tech is everywhere:

A USB flash drive is integral to the plot of the film (the unfair but often true stereotype is hearing it referred to as the ‘computer sticky thing’). But more noticeable were the appearances of touchscreen technology and an Amazon Kindle. The fact the Kindle was mentioned by name means it could well have been product placement, but it also needed no explanation for the audience, and showed how mainstream e-readers have become. The better-half was also far more interested in the cool touchscreen technology (Can you really get that stuff now?) than she was 12 months ago – the influence of the iPad/smartphones etc…

Still needs to be easier:

One of the benefits of having an Xbox is that the Zune Movies service occasionally gets updated with some good films – and I can buy and watch without leaving the sofa.

The downside was realising that I’d accidentally bought the film as a download rather than the streaming option – and in HD format, it’d still be downloading now. So after searching around for about 20 minutes, I finally found a way I could access the streaming version – by paying for it again! So what started off as a normal rental cost was doubled, simply because I didn’t pay enough attention…

The cynic might suggest Microsoft and film companies are happy to get double purchases from people making an easy mistake, but the longterm result is I’m less likely to pay for another rental, knowing how easy it is to make a mistake…

And there’s another reason for blogging this:

The final lesson of ‘Date Night’ was a reminder to spend some time actually enjoying the fact new technology enables me to have more fun with my family, rather than an end in itself…

It feels like everything is a game now…

Using games to develop ideas and awareness for business isn’t new, but it appears to be growing in popularity at the moment, perhaps driven by the buzz around game mechanics and gamification.

For instance, EDF Energy is just launching a game for young engineers, which lasts for 3 weeks in January 2011, and involves you in an interactive adventure game to devise and produce energy and consume it efficiently. If you happen to be a young engineer, you can sign up here. Oh, and there’s a handy video:

All the world’s a game, and all the men and women merely players, with apologies to Shakespeare. More importantly, I think we’ll see a greater pace of gaming adoption by companies once more, and a larger number of gaming-based promotions proving to be successful by offering better interaction, engagement and rewards than in the past, due to the fact so many more people have a far greater understanding of how games actually work.

Global mobile web usage reality check

When it comes to the mobile web, it’s easy to presume that the world is dominated by North America and Europe, and the leading companies are Apple and Google (Android).

Handily, Royal Pingdom just did a nice bit of analysis showing exactly how far that is from the truth, based on figures from Statcounter and 3 million websites:


And in more detail:

  • Mobile web makes up around 3.81% of all global web usage
  • Web usage isn’t uniform across regions. In Africa, Chad has close to 29% mobile web usage, Nigeria just over 25%, Sudan just over 22%.
  • India, Indonesia, Cambodia, Turkmenistan and Bangladesh are all around 15%
  • Japan? 2.17% mobile web traffic.
  • Nokia phones dominate in these countries with unusually high shares, often more than 90% of traffic coming from Symbian phones. Then it’s usually Sony Ericsson, or Samsung handsets

Many businesses are concentrating on one territory at a time, and therefore global stats might not change your perception that much, but it’s important to note the manufacturer share globally and outside of the U.S (Where Nokia doesn’t really exist), before you make predictions of manufacturer viability for the future.

When you’re considering mobile websites and mobile applications, do you actually know which platform your consumers own and use?