Two Facebook milestones reached…

When I started creating my own blogs and websites, I always set up Facebook pages and links as an element of good practice, but that’s been about it. Despite preaching about delivering valuable content, engaging in conversation etc, they’ve been left while I concentrated on building effective social media practices for the various companies (and now clients) which I’ve worked for…

So it was a nice and somewhat surprising boost to see first TheWayoftheWeb on Facebook, and then OnlineRaceDriver on Facebook both top the 50 Likes mark. And a fair proportion of those people liking what I (and the rest of the OnlineRaceDriver team) do are not existing friends of mine.

Now I know that there has been a lot of debate over the value of someone liking on Facebook, following on Twitter, or signing in via Google, but here’s the value to me. Every time someone makes that bit of effort to show a bit of support, it gives me five times the motivation to keep striving to improve what I do, offer more value, and keep going with projects which can sometimes be frustrating, are always time-consuming, but equally give me back massive amounts in terms of social media support, comments, incoming links and connecting with new people.

An example of the direct effect of social…

As a specialist in social media (as part of digital and mobile marketing), I’m not immune to the influence of my own social networks. And that was driven home to me earlier this week, with a direct result in financial terms.

I’ve been playing Call of Duty: Modern Warfare 2 a lot over the past year, and during that time, a group of mainly UK, 30-something gamers has gathered within one or two degrees of my social circle. It’s quite a small group in terms of the more organised ‘Clans’, but there’s enough of us, and enough dedication/obsession to mean that some of the group are online pretty much any evening that you care to look. (And many of them are 30+ professionals, backing up the theory online gaming is the new golf for business networking!)

Last Monday at midnight saw the launch of Call of Duty: Black Ops – the new game in the CoD series. Given that MW2 is the biggest-selling game of all time in the UK (20 million sold), and a cursory look at my own friends list reveals a range in ranks going down to the 13 million+ mark, it’s fair to say that Black Ops was a pretty big event. Although even I was a little surprised to see exactly how many people turned out locally for the launch – hundreds were queuing when I happened to finish an evening of work and make the snap decision to try and pick up a copy in the middle of the night.

That’s right – I went out at about 00:30 on Tuesday morning to pick up a videogame, thinking there might be a few other obsessives, and I turned the corner of the shopping centre to find a few hundred people.

And I was purely driven by social motives:

I already have more games than I can feasibly finish, including the previous games in the series. And although the fun of a new game is attractive, Black Ops isn’t something which attracted me for that reason (as compared to Kinect, Gran Turismo, Forza Motorsport etc).

There were two reasons for paying a premium in terms of financial cost (Wait a while and copies will be cheaper), and time (Sacrificing sleep to make a purchase, and the time since that I’ve already put into the game).

  • The loss of my social circle: All of my MW2 friends had stated they’d buy Black Ops within the first 1-2 days. That almost immediate loss of a social group was a prime driver in sending me out to the shops.
  • A chance to gain social status: I’m not the best at Call of Duty, although I blame a lot of it on slow internet speeds. During MW2 I suffered a couple of console hardware failures and as a result, missed large amounts of game time. This meant that I was only able to reach the medium level of in-game ranks – lower than quite a number of friends. By purchasing at launch, I had the chance to possibly get a little headstart on some of the group, and potentially I might end up as one of the top players in the group (Sadly that plan hasn’t quite worked, as I’m still not playing the new game particularly well!).

The end result?

  • £42 for the game purchase with added special offer of Xbox gamer points.
  • 1.5 hour of time spent purchasing the game and immediately coming home to try it instead of sleeping.
  • 10+ hours of time spent playing the game since I first brought it home.

And in case you’re tempted to think about this as the example of a particularly unusual and obsessive gamer, Black Ops has largely been sold on the online multi-player aspect of the game. And the first day figures have just been released:

  • UK and US sales in first day: 5.6 million copies, beating 4.7 million for MW2.
  • Revenue to publishers Activision in the first two days is estimated at $360 million.
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Second chance to meet Digital People in Peterborough

Last month I finally asked if anyone fancied coming along to a meet up for people working in all aspects of digital in Peterborough, UK and the surrounding area. And fortunately I didn’t end up sitting on my own in the pub, as around 12 people came along for a pint and to chat. It was great to meet a load of talented people, catch up with a couple of people I already knew and be able to find out how much we had in common etc.

So, as it went so well last time, we’re doing it the same way again this month, on Thursday November 25th from 7.30pm, in the Brewery Tap pub in Peterborough.

There’s more details and the chance to meet up with other digital people in the Peterborough area online at http://dpip.spruz.com (No www), or via a public Twitter list I’ve created for Digital People in Peterborough. And we’ll be using the Twitter hashtag #DPiP.

It’s likely to be the last one before Christmas, so hopefully everyone can make it, and in the new year, we’ll look at what we can add to the drinking and chatting to make it even more useful for everyone…

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Virtual storytellers conference begins November 11

Whether you’re interested in Transmedia storytelling, content marketing, or just creating compelling content that might engage more of your audience, then there’s an interesting two week virtual conference about to kick off which might be useful.

The Reinvention Summit takes place over two weeks, and as it’s virtual, the costs are low, with basic access at $11.11. And for that you get 30+ hours of content, online collaboration and downloadable material, with a healthy range of speakers contributing, some of whom you may well recognise from some big online sites and projects.

There’s a free ebook available, a Twitter account at @GetStoried, and the #reinvention hashtag to follow.

It’s an area in which I’ve obviously got a big interest, as my specialities are in content creation and marketing. I’m a big believer in your story as your brand – and in that being visible as your brand belief. And in the power of compelling content to drive engagement as well as traffic…