Klout and Peerindex – social network loyalty cards?

Like a lot of people, I’m registered on both Klout and Peerindex, which both attempt to track my online influence in slightly different ways to give one overall score which can be compared to others in my areas of interest. And both offer rewards to people deemed influential enough to qualify – from Klout I took advantage of a cheap deal to finally order some Moo business cards, whilst Peerindex has qualified me for pre-release copies of Gods Without Men by Hanzi Kunru (Which I really enjoyed), and Tancredi by James Palumbo (An interesting book with also came accompanied by some Ministry of Sound headphones, as Palumbo is a co-founder)

Tancredi Goodies via Peerindex

Tancredi, headphones and promo information all via Peerindex

Measuring influence or just tracking loyalty?

Both Klout and Peerindex require you to hook up various sources in order to calculate your influence – Klout includes Twitter, Facebook, LinkedIn, Google+, Foursquare, Youtube, Instragram, Tumblr, Blogger, WordPress.com, Last.fm and Flickr.

Peerindex includes Twitter, Facebook, LinkedIn, Quora, and in an important different, a small number of external RSS feeds for your website or blog, which then contributes to your score via rankings pulled from SEOMoz’s database.

Both are still fairly new and developing approaches to calculating influence, and I have no doubt both will become increasingly sophisticated, although there will always be differences between the abilities of algorithms, and the abilities of humans to judge someone’s influence in more subtle ways – the way they act, the clothes they wear, the way they look and speak, etc. As the comparison between television and radio appearances have shown, for instance with presidential debates, it’s not to say humans are necessarily more accurate – but different.

And I don’t know all the inner workings of either algorithm, but much like search engine optimisation, there are a small set of key things which are proven to work:

  • Having a huge following.
  • Sharing amazing content which gets lots of interaction.
  • Sharing a lot of content all the time.

Assuming you’re not a massive celebrity already, the first one is possible but potentially unlikely if you want to get a really high score on either service. You could try paid services to fake it, and certainly your audience will grow organically over time, but unless you’re very lucky it’s not going to suddenly spike. So building your audience is a long haul approach.

The same is generally true with content – if you create something truly amazing and share it, things can suddenly get very big, but in general content is a medium to long-term strategy built on quality and consistency.

Which brings us to quantity – various people have look at how quantity changes your scores, and there’s plenty of evidence alongside the existence of it as an explicit activity metric in Peerindex.

And here’s where the loyalty card element comes in:

Supermarkets and social networks:

The basics of the supermarket loyalty card are pretty simple. You share your data on frequency of visits and what you have purchased with the retailer, and in return they give you some rewards in savings or additional offers. And they benefit by getting more accurate information regarding high value customers and stock levels, for example.

supermarket-drinks3

The hook with Klout and Peerindex is that you tend to receive awards if you reach a certain level of influence, which requires you to use specific networks. And as the quickest route to gaining influence, you’re encouraged to visit those places to constantly update your own content, and share that of others. The networks themselves can already access the data on who you are and what you do, but suddenly there’s an additional incentive for those who might not have been otherwise interested in utilising that particular network over another.

And at the same time agencies and companies who don’t want to spend time and effort figuring out influencers and building relationships can quickly and easily bung out a promotion which they know will in theory hit the people in an area who receive the most attention.

So what you end up with is an approved list of venues if you want to be noticed and rewarded. The danger is that it discourages you from committing to alternative sites, because there’s no promotional rewards. In Klout’s case, I can’t hook up my various blogs, so I’d probably benefit by writing this whole post on Facebook and Google +, whereas with Peerindex there are a number of networks not covered, but I do get recognition for 3 of my sites.

Only a couple of sites are covered by both, with Twitter being the biggest source factor due to the fact you can quickly and easily tweet a huge amount, or @reply automatically to appear extremely busy and potentially influential.

 

Empire Avenue: A third way?

There’s one other interesting horse in the race, which is the stock market gamified alternative of Empire Avenue, which allows humans to invest in each other as a method for showing influence. Again, there’s an approved list of networks to plug-in, and there’s also the option to hook in a number of RSS feeds. But what makes this different is that the game nature of it theoretically allows better judgements to be displayed via the human input, and also that it’s somewhat blurred by the desire of some people to simply become the highest game ranks rather than truly investing in those people they genuinely find interesting.

Again, it’s still early days, and it’s intriguingly different, but perhaps goes a little too far in the opposite direction.

Why worry?

The nature of influence has always had gatekeepers. Personally my influences are consciously and subconsciously selected, but the media has traditional lifted some to be seen as influential.

Automating this process and essentially codifying what it means can enable people to attempt to ‘game’ the system, but could also have far-reaching implications in terms of offline interactions when you combine it with smart phones, and facial recognition. Particularly if a bug or glitch could diminish your score and suddenly leave you as someone of the digital unwashed with barely any influence.

In my own work reaching out to people for PR and marketing, I use all 3 services augmented by a fair amount of legwork, but the temptation for a quick and simple answer for some businesses and agencies means that you may end up with fewer people willing to go the extra mile for accurate information, which is obviously a concern for me. And for bloggers etc who aren’t in the top ranks of what to some extent becomes a self-reinforcing list, particularly when absolutely no tracking system is ever completely accurate – whether that’s your website analytics or any social tracking service. There’s always a percentage of error, which humans aren’t seemingly built to remember and cope with in the preference of accepting numbers as certainties.

And one of the arguments for not worrying unduly about the dominance of Facebook or Twitter is that the cyclical nature of things suggests someone will come along at some point and replace them, just as has happened to businesses and industries throughout time. But the eligibility for ranking systems reinforces those selected as the only options.

So are you on Klout, Peerindex and Empire Avenue? Is it an accurate reflection of influence? Or is it just a very basic quantity measure for most of us? And have you been tempted to pump out content more often on the ‘approved’ networks, or try to game them?

Influence and Empire Avenue

The quest to measure and monitor online influence is one that is enticing a lot of companies and individuals. Empire Avenue is a particularly different approach in that it mixes the financial market of stocks and shares, social gaming and networking, and peer review and influence into one big pot.

It seems to have recently experienced a bit of a growth spurt, around the same time as it received a new round of funding, but can it succeed where most other services seem to struggle?

EmpireAvenue

I signed up a while ago, and the premise behind the social gaming element is a logical one. You buy and sell shares in other people registered on the network (similar ideas have been applied to celebrities in the past, e.g. the BBC and Celebdaq), and you can also earn by registering your social networking profiles and blogs and having activity on those sites earn you cash (or in Empire Avenue, Eaves).

All good fun – especially now I’ve started seeing people I actually know virtually or in real life start to appear.  The payoff is that brands will be able to contact and reward the biggest influencers relevant to them.

Information and influencers:

Besides adding your social networks, you’re also encouraged to list the brands and interest you have, in typical social network style to build connections and to gift data to the Canadian company behind Empire Avenue – and to indicate which brands can contact you in the future.

But the big data gain comes from the ability to rate the activity content imported by others – specifically those people you invest in. The level of investment and ratings gives you an influence ranking, and the reward is intended to be allowing brands to communicate with those who are deemed most influential by the investment level rather than follower numbers.

Will it work?

There are definite advantages to this approach. Inbound links to blogs are counted by Google, but the rise of social networks means some highly influential people don’t have their own online presence with trackable linking.

Follower counts, particularly on Twitter, are effectively meaningless, due to the fact so many people are chasing high counts, and you can even buy friends and followers these days.

So a peer investment market seems like a more logical way of judging things – we’ll tend to invest in people we know and trust, even if they’re not digital celebrities (Although I suspect if and when Robert Scoble arrives we’ll see an Empire Avenue investment frenzy)

I’m still not entirely convinced that people will focus on investing in people they see as influential rather than trying to ‘game’ the system by simply investing in new people whose value will rise as they add their social networking profiles etc, but I suspect, as with most systems, it’ll be a fairly small percentage of people putting in the time and effort to gain wealth in that way, and those buying patterns could be tracked and minimised in various ways.

I think the biggest challenge on a membership level is to encourage people onto a platform in addition to their main social networks, and effectively onto one which isn’t amount engaging in sharing or conversation. There are plans to open up APIs and allow developers to play with the information, and a Facebook App or integration into the popular Twitter clients would help.

The other big challenge is on the brand level. Brands are increasingly engaging in social media, investing in time and resource to find influencers and brand advocates, and reach out to reward them in some way. But the fact that this is embedded so heavily in a gaming mechanic may put some off (although the rise of social gaming, and the rise of the average age of gamers might mean that the time is right for their type of mechanic), and I do wonder if the rewards will appear before the initial level of enthusiasm has worn off for many people – there seem to be a fair number of people signing up, filling out some details, and then not doing very much. Mind you, the same thing happened with Twitter back in the early days.

And there is one very clever element of the service – by rewarding external activity, those people who sign-up, link profiles, and never come back are still contributing to the data and receiving investments, so the service is still building while they’re absent. And even if they’re not checking their account or registered email addresses, you’ll be able to see which networks they’re actively using and track them down that way…

Now, who wants to buy a piece of me?