The ‘second screen’ is an integral part of life…

I happened to watch the excellent Concrete Circus on Monday whilst staying with my parents (It’s available via 4OD at the moment). It’s a great programme about five amazingly talented urban sports stars attempting to make their latest and greatest videos, and heavily references the audience they’ve attracted by sharing their athletecism on Youtube.

I’ve always been a fan of urban sports (skateboarding, urban trials, parkour and BMW in this example), and for once the description of ‘jaw dropping action’ is pretty true. But I was also a little surprised when I suddenly realised the difference apparent across the living room.

My dad was sat engrossed in the action in his chair, occasionally chatting to me about what was on screen. At the same time, I’m sat with my laptop, sharing some thoughts on Twitter and also picking up on each mention of the Youtube clips which made each athlete famous, and saving each one to watch later. It wasn’t that I was using my laptop whilst watching TV – it was the fact that it was so natural that I didn’t even acknowledge it was out of the ordinary until my parents mentioned it after around 30 minutes or so.

Incidentally, having already seen videos of Danny McAskill and Kilian Martin, it was the parkour that amazed me the most, e.g.:

What I started wondering was whether it’s right to call the PC or iPad the ‘second screen’ as TV broadcasters and most media firms would have us believe. Or is it actually that the TV now occupies a similar spot in many ways to radio, in which we’ll have it on, but only pay attention when something grabs us. If I looked at my Twitter usage on a Sunday, I would guess that it builds for about 30 minutes before each MotoGP race, stops for 50 minutes while the race is happening, and then kicks off after the finish, as I mix the pre and post-race interviews and commentary with my thoughts and reactions, and those of my friends and peers.

And mobile is bringing this out with us, whether it’s the likes of QR Codes and Augmented Reality, or even something as simple as Google search. At the National Space Museum recently, I came across some information about astronomer Tyhco Brahe, and found the name familiar for some reason. Within seconds I’d realised it was from online comic Penny Arcade, and confirmed it via Wikipedia. And again,  whilst watching Exit Through The Gift Shop, I ended up researching elements of the programme for friends whilst watching it.

What’s interesting is that in all of these occasions, the computer/mobile usage was part prompted through my own desire for knowledge, and mainly prompted by the social aspects of being able to answer questions/provide context and sharing the knowledge I had access to. Plus there was a strong element of fact checking with a little error correction as well!

Given the value humans put of social activity as a species, it’s not only the interactive screen which should probably be denoted as the ‘first screen’, but it’s becoming vital that whatever you’re doing to get the attention of people, whether via broadcast media, or in a museum, you need to be aware of how to accomodate the ‘first screen’, or be able to successfully compete with it (a riskier strategy unless you can jump over buildings etc).

Essential free book on the mobile industry

When it comes to insight and analysis of the mobile industry, one of the essential people to pay attention to is Tomi Ahonen.

And his 10th (!) book on the mobile industry is not only forthcoming in print and mobile formats, but he’s also made it available as a free PDF download. I’m currently reading through it (It runs to 340 pages, with another 100 pages of excerpts from his previous books), and it’s a typically good read, in addition to being packed with valuable information.

It’s hard to imagine anyone involved in mobile in any capacity not getting a huge amount out of the book.

(While you’re on Lulu and freeloading, I’ve also spotted My Tiny Life by Julian Dibbell is also a free download, and is well worth a Christmas read if you’re interested in online communities and some of the issues and intrigue that can come from them)

Learning about the game layer is vital

The ‘game layer’ is definitely something worth learning a lot about, and happily there’s an interesting TED Talk which was posted fairly recently, featuring SCVNGR founder Seth Priebatsch.

You probably don’t need to ask why gaming layers are important if you’ve ever played Farmville, World of Warcraft, Call of Duty: Modern Warfare 2, Empire Avenue, Foursquare, or board games, roleplaying games or so much more…

But the fact that it’s being explicitly studied, adapted and utilised formally in a wider range of business practices means that you’re going to encounter it a lot more as a consumer and as a professional. You’ll need to be able to recognise when you’re succumbing to it, and when you might want to escape. And to be able to identify the good and bad parts elements of the gaming mechanic, just as increasingly we’re learning to identify the good and bad parts of social networking and interaction to keep improving.

And when you’ve got internet gaming, mobile gaming, social gaming and console gaming all converging in terms of cross-platform compatibility and networks,  and more and more people attempting to extract value (financial, data or otherwise) from those participating, you know it’s going to happen more, and more, and more…

Augmented Reality needs to jump the shark

Augmented Reality is still the hot new technology which is getting a lot of people excited when it comes to smartphone applications, and there are lots of cool ways it is increasingly being used.

But the best applications are those which actually have a purpose – and for that to happen more often, Augmented Reality has to jump the shark, and soon. (Jumping the Shark defined).

Like most people, I was amazed when I first saw videos of augmented reality apps (and called Wikitude the best app for the G1). And I’ve been similarly impressed with a lot of cool examples ever since then.

But the best applications I’ve seen which I’d actually keep using? How about the US post service augmented reality app for sizing up the boxes I need for posting large items? That’s not to say they can’t also be beautiful, or location based etc – for instance, Museum of London’s AR App.

But these are few and far between – the majority of discussion about augmented reality at the moment seems to be focusing on the technology as the key point, rather than how it can be used.

How to make augmented reality work:

It’s about 18 months since Wikitude first came on the scene – still a relatively short time for new technology, but it’s about time we start taking a mature look at Augmented Reality projects and applications. And we need to raise the bar on what is deserving of our attention. Platforms like Layar allow any developer to create their own augmented reality layer, so just using AR isn’t impressive – doing something really useful or cool is!