Update Twitter automatically with your Playstation 3 trophies

Twitter and Facebook integration has come to two of the big three consoles of this generation with both the Xbox 360 and PS3 now allowing you to keep updated in between games.

Although your Playstation will automatically update Facebook when you earn a new trophy in a game, apparently that functionality is missing for Twitter (I own an Xbox 360 instead so can’t test).

But Dirk Olbertz has come to the rescue – he emailed me to say that PS3Heroes.com now allows you to update your Twitter status with your new PS3 trophies.

You’ll need to register with PS3Heroes.com, add your Twitter username, and allow access via OAuth.

And that’s it done.

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I’m surprised the official auto-updates favour Facebook rather than Twitter – in terms of auto-updating accounts, you’d assume the focus would be reversed – but this will solve the problem for the time being.

The social ages of videogames

I’ve been thinking about the concepts of game theory, play, and videogames for a while now – and they’re a lot more prominent in my thoughts considering the recent coverage of the success and controversy of Call of Duty: Modern Warfare 2.

Coincidentally, there seems to have been a rise in discussions about whether videogames and social networks are turning our youth into antisocial loners sat in dark rooms, existing on caffeinated drinks and sugar, and basically living up to the outdated stereotype peddled out every so often by media and politicians too old to bother actually spending some time experiencing this world for themselves (Obviously I’m generalising, and the fact most 30-40 year olds have grown up with computer and video games means coverage gets more balanced every year).

I started to think about my own 27 year+ love affair with videogames (Writing that made me feel shockingly old all of a sudden – I started young!)

My own introduction to videogames was via a family friend who had a 48k Spectrum – I have memories of sitting around chatting and playing various games, before investing my time gently persuading my parents I had to have one.

And from there, my gaming really splits into 4 distinct periods:

  • Going to a friends house to play console games (This was the era of the Megadrive and the SNES, when 4 or 5 of us would meet after school and hangout whilst playing games for lengthy periods)
  • Going to a friends house to hook up PCs for primitive LAN parties. (In the era of the 486, networked gaming meant a kitchen table creaking under the weight of prehistoric desktops and enough cabling to connect a small village)
  • Having friends come round at university to play videogames (Having first invested in a Sega Saturn, I’d realised I should invest part of my student loan in a Sony Playstation. A better longterm investment than my donations to the Student Union bar).
  • Hanging out with friends via Xbox Live now work and family mean I can’t visit/go to the pub etc as much as I’d like. (I’d dropped out of gaming until the Xbox, but being able to play online quickly, easily and without a PC was too much to resist – and since then almost all of my friends have succumbed)

Of course I also spent time playing single-player games when no-one else was around, but the idea of playing in a total social vacuum seems to me to be a myth – why else would you conquer a game or a high score table if not to share that triumph?

And during this period I played sports a lot (school teams, inter-mural teams at university and becoming a bit of a gym addict), played music, read a fair amount, had girlfriends, drank beer, went clubbing etc. All the things you associate with a well-rounded social teenager and adult.

The only real difference was that rather than hanging out listening to music, or watching films etc when we hung out at home, much of the time was spent sat chatting and issuing instructions, suggestions, commentary and insults towards whoever was in control of the console/computer at the time. And once I’d become addicted to the Xbox I became friends with work colleagues and other local gamers who I then met in the physical world to either play games, sink a few pints, or even work on ideas like the sadly dormant at the moment Disposable Media. Some of that gaming experience and the friendships I’d made also led to my first work experience in the media, and indeed my first paid freelance work published in a national magazine.

Obviously a sample size of one isn’t going to give much insight into gaming as a whole, but I figured that amongst all the other dangers of video-gaming, a career in the media industry hadn’t been highlighted yet!

Enough self-indulgent biography – I’m off to play some Forza Motorsport – which has more than enough community and social aspects to warrant a more analytical blog post of it’s own later in the week…

Sony PR manage to surpass even themselves…

I had to post this as soon as I spotted it, as much as I dislike linking to the Daily Mail….

After badly misjudged PR disasters like the PSP blog, and trying to promote Gran Tourismo with Project Gotham screenshots, I really did think they might have learned, and I did have to check this wasn’t a late April Fools joke…

But no. Some PR and marketing genius decided it was a good idea to promote God of War 2 with a party at which visitors were invited to eat food from the inside of a still-warm dead goat.

Admittedly the offal inside had been procured elsewhere, as actually eating a dead goat would obviously be foolish….far better to use it as a kind of food-warmer…

There was a full feature in the official Sony Playstation mag, but now the 80,000 print run has had to be scrapped and the feature on the launch removed. You have to wonder how many PS3 buyers will be reading the Daily Mail as opposed to the official mag…

So that’s three disasters in just a few months… Can’t wait to see the next one…

Second Life killer for Sony’s PS3?

Could this be the virtual world that really takes off?

Sony has revealed details of ‘Playstation Home’ the virtual world for the PS3. It’s got all the usual virtual world hang-outs, apartments to show off your possessions, private chats, and simple online games such as bowling and pool. And you can invite any resident to join in Playstation Network capable games at any time.

Is this the kind of game which will draw in console owners? Generally they’re seen as addicted for first-person shooters and racing games, and anything more around lifestyles and strategy is seen as the PC domain.

Then again, the success of The Sims, Second Life, and even the likes of Nintendogs means there’s money there somewhere…surely.

I can’t wait for the PR agency to start spinning this one…