Really social gaming

Call of Duty: Black Ops is an amazingly popular game for the PC, Playstation 3 and Xbox 360, having had sales of over $1 billion in the first 45 days since launch. The first six weeks has also seen a whopping 600 million hours of game time, with the average player managing 87 minutes every single day.

And there’s definitely a social element in the online multiplayer game, with teams competing in deathmatch or objective based games. Over the last year or so, I’ve been playing regularly with the same group of friends, and from that group, only a couple were people I previously knew offline.

CALL OF DUTY BLACK OPS

Image by The Master Shake Signal via Flickr

But tonight, that’s changing. I’m just about to go to a local pub and meet-up with a group of guys who I’ve chatted with most evenings for a year, and yet never met. Some of them will have driven a couple of hours to get here, and if you looked at the age range, professions, demographic information etc, we’d never have met.

And that isn’t an isolated event – don’t forget that a huge social element of gaming actually takes place in the real offline world.

An example of the direct effect of social…

As a specialist in social media (as part of digital and mobile marketing), I’m not immune to the influence of my own social networks. And that was driven home to me earlier this week, with a direct result in financial terms.

I’ve been playing Call of Duty: Modern Warfare 2 a lot over the past year, and during that time, a group of mainly UK, 30-something gamers has gathered within one or two degrees of my social circle. It’s quite a small group in terms of the more organised ‘Clans’, but there’s enough of us, and enough dedication/obsession to mean that some of the group are online pretty much any evening that you care to look. (And many of them are 30+ professionals, backing up the theory online gaming is the new golf for business networking!)

Last Monday at midnight saw the launch of Call of Duty: Black Ops – the new game in the CoD series. Given that MW2 is the biggest-selling game of all time in the UK (20 million sold), and a cursory look at my own friends list reveals a range in ranks going down to the 13 million+ mark, it’s fair to say that Black Ops was a pretty big event. Although even I was a little surprised to see exactly how many people turned out locally for the launch – hundreds were queuing when I happened to finish an evening of work and make the snap decision to try and pick up a copy in the middle of the night.

That’s right – I went out at about 00:30 on Tuesday morning to pick up a videogame, thinking there might be a few other obsessives, and I turned the corner of the shopping centre to find a few hundred people.

And I was purely driven by social motives:

I already have more games than I can feasibly finish, including the previous games in the series. And although the fun of a new game is attractive, Black Ops isn’t something which attracted me for that reason (as compared to Kinect, Gran Turismo, Forza Motorsport etc).

There were two reasons for paying a premium in terms of financial cost (Wait a while and copies will be cheaper), and time (Sacrificing sleep to make a purchase, and the time since that I’ve already put into the game).

  • The loss of my social circle: All of my MW2 friends had stated they’d buy Black Ops within the first 1-2 days. That almost immediate loss of a social group was a prime driver in sending me out to the shops.
  • A chance to gain social status: I’m not the best at Call of Duty, although I blame a lot of it on slow internet speeds. During MW2 I suffered a couple of console hardware failures and as a result, missed large amounts of game time. This meant that I was only able to reach the medium level of in-game ranks – lower than quite a number of friends. By purchasing at launch, I had the chance to possibly get a little headstart on some of the group, and potentially I might end up as one of the top players in the group (Sadly that plan hasn’t quite worked, as I’m still not playing the new game particularly well!).

The end result?

  • £42 for the game purchase with added special offer of Xbox gamer points.
  • 1.5 hour of time spent purchasing the game and immediately coming home to try it instead of sleeping.
  • 10+ hours of time spent playing the game since I first brought it home.

And in case you’re tempted to think about this as the example of a particularly unusual and obsessive gamer, Black Ops has largely been sold on the online multi-player aspect of the game. And the first day figures have just been released:

  • UK and US sales in first day: 5.6 million copies, beating 4.7 million for MW2.
  • Revenue to publishers Activision in the first two days is estimated at $360 million.
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Learning about the game layer is vital

The ‘game layer’ is definitely something worth learning a lot about, and happily there’s an interesting TED Talk which was posted fairly recently, featuring SCVNGR founder Seth Priebatsch.

You probably don’t need to ask why gaming layers are important if you’ve ever played Farmville, World of Warcraft, Call of Duty: Modern Warfare 2, Empire Avenue, Foursquare, or board games, roleplaying games or so much more…

But the fact that it’s being explicitly studied, adapted and utilised formally in a wider range of business practices means that you’re going to encounter it a lot more as a consumer and as a professional. You’ll need to be able to recognise when you’re succumbing to it, and when you might want to escape. And to be able to identify the good and bad parts elements of the gaming mechanic, just as increasingly we’re learning to identify the good and bad parts of social networking and interaction to keep improving.

And when you’ve got internet gaming, mobile gaming, social gaming and console gaming all converging in terms of cross-platform compatibility and networks,  and more and more people attempting to extract value (financial, data or otherwise) from those participating, you know it’s going to happen more, and more, and more…

Is Xbox Live better than golf for digital business networking?

I’ve never managed to get into golf as a sport, but I’ve often been made aware of it as a useful social gathering for business people to get together. Was I missing out due to my lack of interest, ability and plaid sportswear?

My Lucky Golf Outfit by Jeff The Trojan on Flickr

My Lucky Golf Outfit‘ by Jeff the Trojan on Flickr (CC Licence)

Well, if golf was the social context for business networking in the past, I’m rapidly realising that Xbox Live appears to have replaced it. Obviously my network is self-selecting to an extent, but a quick scan of my friends includes:

  • a couple of founders of significant start-ups (i.e. companies you’ll definitely know).
  • a fair number of journalists, including a couple of editors.
  • 5-10 fairly prominent digital marketers.
  • a handful of tech experts in specialist areas.

Theoretically it’s possible I could keep up with all of these friends in the pub, although it’d take a mighty amount of diary juggling and even then, some of them are rarely in the same city with enough free time.

But it’s easy for me to meet up with them online and spend some time gaming (and occasionally chatting about general tech stuff in between). And without wishing to provoke the wrath of Sony/Nintendo fans, the fact that Xbox Live has long been the most seemless and best integrated online networked console experience, means it’s a pretty good time all round…

It interesting how this facet of being social has become integrated into the digital world automatically and subsconsciously alongside keeping in touch with family, friends, colleagues and the looser circle of connections around them both on a personal level, and sharing links, information etc…

And even if the game of choice is pretty much always Call of Duty: Modern Warfare 2 (Xbox 360), I could probably even be tempted into a spot of Tiger Woods PGA Tour 11 (Xbox 360).